AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in South America - Q4 2022
Discover the performance of the top 5 boxing games on the Android platform in South America during Q4 2022, including trends in downloads, revenue, and active users.
In this article, we delve into the performance of the top 5 boxing games on the Android platform in South America during the fourth quarter of 2022. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each app.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a consistent increase in weekly revenue, peaking at approximately $241 in mid-November. Weekly downloads exhibited a steady upward trend, starting at around 44.3K in late September and reaching approximately 52.5K by the end of December. The app also experienced a rise in weekly active users, growing from 54.9K to around 64.8K over the quarter.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had a mixed performance in terms of revenue, with notable fluctuations. It peaked at $48 in early December. Weekly downloads showed a significant increase towards the end of the quarter, with numbers rising from around 49.6K in late September to approximately 58.5K in mid-December. Weekly active users also saw a substantial rise, peaking at about 134K in mid-December.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, had negligible revenue throughout the quarter. However, the app's weekly downloads exhibited a strong upward trend, soaring from around 37.7K in late September to approximately 72.5K by the end of December. Weekly active users followed a similar trajectory, increasing from about 125.8K to 167.2K over the same period.
Gym Heros: Fighting Game by Fighting Arena experienced minimal revenue throughout the quarter. Weekly downloads showed a slight decline, starting at around 37.2K in late September and dropping to approximately 20.7K by the end of December. The app's weekly active users also saw a decline, decreasing from about 119.8K to 81.3K over the quarter.
Bad Girls Wrestling Game, another game by Fighting Arena, displayed modest revenue fluctuations, with a peak of $22 in late November. Weekly downloads decreased over the quarter, starting at around 38.2K in late September and falling to approximately 16.9K by the end of December. Weekly active users also declined, from about 65K to 36.8K during the same period.
For more insights and detailed data, visit Sensor Tower.